dinsdag 10 oktober 2017

Bitcoin recovered and is up on never before seen heights..

Ik heb laatst wat geinvesteerd in de bitCoin, dat lijkt een goed idee geweest.
De bitcoin is in het afgelopen uur (weer) hoger gekomen dan ooit tevoren.
Dit ondanks allerlei naar nieuws over China en Rusland, waar men de munt probeert te verbieden.

Ik wil hier even aankondigen, dat ik vanaf volgend jaar februari bitCoin wil gaan accepteren voor mijn werkzaamheden als gameDeveloper.

De bitcoin staat nu op 4226 euro! Dus ik kan een game aanbieden voor slechts 1 bitCoin :)
Echter meer to the point denk ik aan een soort Patreon constructie, waarmee men mij met Satoshi (een miljoenste bitcoin) kan steunen op de makinggames site.

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English version
Recently I invested some money in bitCoins, which seems to have been a bright idea.
The bitCoin has recovered in the last hour from the vicious onslaught by China and has climbed (again) to heights never seen before.
This even though Russia has threatened to also ban the coin.

(I think this stands to reason, as this coin cannot be controlled by any government it will be the totalitarian government that will shun it first)

But what I see is that it will very soon be easier and safer to do micropayments over internet via bitCoin. (Even though there is a lot of bad press about hackers, there is a lot of danger in the exchange, but I think it can be greatly mitigated by recent developments)
So I want to take this chance to announce I will be taking bitcoin as a currency when doing business transactions starting februari 2018.
Because the bitcoin is currently at 4231 euro (it went up a bit in the time I wrote the english version) I can now offer you a complete webgame for only 1 bitCoin. :)

But more down to earth, I'm looking at micropayments for the makinggames site as a kind of Patreon structure.

I found this blog:
https://en.bitcoin.it/wiki/How_to_accept_Bitcoin,_for_small_businesses
And I'm currently working through it :)

woensdag 4 oktober 2017

Weighted, parented tag-tree

A unification of the tree model with the bucket model for searching posts

Bucket model means: slap a couple of tags on a blog-post and you can search for it. The post is essentially thrown into a bucket, where you can go fish with tags.

Tree model means: the default folder structure for every computer.

I now propose something in the middle, that would work better with the results of user-generated content.

For any post, we force the user to put it somewhere in the ever expanding tree. A user can also create a new folder.
A tag-weight on a post, will consist of a number of points and a total of points, that has been awarded in relation to this tag/post.
a couple of things will happen when he or she does that:

  • The post will be created, it needs to have a unique name, in the folder.
  • A tag will be created (if it doesn't exist) in  the tag cloud.
  • The tag will be a child of another tag, all the way back to a root-tag.
  • The tag will be added with weight one to the post and every parent tag will be added to the post, but the weight of this tag parent tags decreases linearly to 0 for the root.
  • Essentially it is given points for the depth of the tree of each tag, the total given points is collected and the weight is those points divided by the total.
This gives us an initial weighted structure. Where weights are stored as points and totals.

Tree management:
  • Every user loads the tree only once.
  • New additions to the tree will appear to the user, as posts with a suggested placing (tagging)
  • The user can either discard the post OR accept the proposed tagging (as most will) OR move the post to a different place. (this will reinforce the weighing by 0.1)
  • This place will be permanent for this users copy, but will also result in:
  1. The weights of tags on the post will be amended  with the new tag by this user.
  2. The weights will be amended all the way back to the root, which will have a weight of 0 or not be a tag..
  3. The new weights will be the points divided by the new totals.
  4. The popularity of the post will be measured by the amount of readoptation. (Also a point/total system)
This will give us a system in which every tag is either searchable by term, by tree AND freely moveable for each user. Each user searches only in his own copy of the tree, but the NEW copies are subsequently more weighed and a consensus product.
Also it allows for more intelligent tag searching, because every tag is weighed.

If users loose their copy of the tree, they can always get a copy of the newest tree and prune and modify it.

By using a competition system in the posts and artificially limiting the amount of posts to the top x adpopted ones, the tree prunes itself.

Any deletions from the main tree may also be suggested to the user and the user may then follow by pruning his/her tree (deleting the post). (this will have a smaller impact on liking)
A user can also at any time prune his/her tree and this will have a bigger impact. (it is essentially a full dislike or a point less in the readoptation total of this post.

This technique can be combined with the previously proposed technique (2016) to evolve melodies. It can also be used with the proposed technique to have user-generated sounds compete for space in an evolutionary system. (Beep-o-tron-file-system)

And I totally forgot these posts were supposed to be in Dutch.. Maybe I'll translate it someday, not now..